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![extreme warfare revenge mac extreme warfare revenge mac](https://ourwweviews.files.wordpress.com/2012/07/bottomelinebanner.jpg)
There are both chained (set sequence) and unchained storylines available. Matches are booked with "booking notes", specifying how aspects of the match should go. A great deal of editing capability was built into the game.
![extreme warfare revenge mac extreme warfare revenge mac](https://www.old-games.com/screenshot/4619-10-extreme-warfare-revenge.jpg)
TEW 2005 built on the 2004 base, adding in features such as momentum and step-based storylines. As it was a pay game, licensing issues prevented the use of real world data, so the CornellVerse was introduced (see below). This version expaned things notable, adding in different regions of the world (and by-region popularity), time-based booking, and far more work attributes. Though they are "open" in the sense they don't follow set sequences, storyline heat must be maintained until the storyline ends, with a clear winner - after it ends is when the popularity increase takes effect.Īvailble Mods/Scenarios: Multiple, including the well-liked Death of the Territories database (1983 start date), with a current day database being worked onĭownload: TEW 2004 was a major step forward from the EWR as it was a complete rework, rather than a evolution. In-game editing requires use of an external program such as Arsenic.įor those actually trying the game, its worth understanding that there are a limited number of storylines that can be run at once (7, I believe). Monthly data updates are available on EWR Battleground. As a note, it it does include an "auto-booker" feature that is absent in future releases (left out due to complexity issues, apparently).Īlthough the game is far more simplistic than later Ryland-released games, it remains very popular. The game also uses a very simplistic approaching to Japanese promotions.
#EXTREME WARFARE REVENGE MAC PLUS#
The data used was fairly simple, with just 7 main stat catogories for each worker, plus several hidden categories.
![extreme warfare revenge mac extreme warfare revenge mac](http://dogecandy.com/wp-content/uploads/2017/06/extreme-warfare-revenge.jpg)
As the game was still freeware, it used real world promotions and workers. It was the most polished and detailed version of the game. The game had multiple releases, leading up to EWR 4.2 in July of 2003. The very first Extreme Warfare games date back to 1995, programmed by Adam Ryland. Data: Real World (August 2003 start for 4.2)Īvailble Mods/Scenarios: Multiple historical starts as well as monthly data updates for almost every month from August 2003 to current